Spells

Examples of known spells

Description:

Identify Banestorm Newcomer: Detect A Class Of Things 16- (Unusual Group), Range, Tracking (20 Active Points); Costs Endurance (- 1/2), Extra Time (Full Phase, – 1/2), Gestures (Requires both hands; – 1/2), Incantations (Complex; – 1/2), Requires A Skill Roll (- 1/2), Requires Magic Talent Power loses about a third of its effectiveness (- 1/2), Concentration (1/2 DCV; – 1/4). Cost: 5 points, END: 2. (Note: Modifiers for time will affect the PER roll. The 16- included here is a common form of the spell, but not the only one known.)

18 Deluge: Change Environment (-2 to Normal Sight PER Rolls, -3m of any mode of Movement, Long-Lasting 6 Hours, Varying Combat Effects), MegaScale (1m = 1 km; +1) (58 Active Points); Concentration (0 DCV; -1/2), Extra Time (Full Phase, -1/2), Requires A Blue Magic Roll (Skill roll; -1/2), Gestures (Requires both hands; -1/2), Incantations (-1/4) 6
17 Dimensional Vault: Extra-Dimensional Movement to Pocket Dimension (Single Dimension), x2 Increased Weight, Usable By Other (+1/4), Area Of Effect (2m Radius; +1/4), Reduced Endurance (1/2 END; +1/4), Constant (+1/2) (56 Active Points); Requires A Blue Magic Roll (Skill roll; -1/2), Extra Time (Full Phase, -1/2), Gate (-1/2), Gestures (-1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4) 2
22 Danger Portal: Blast 6d6, Variable Advantage (+1/2 Advantages; +1) (60 Active Points); Extra Time (Full Phase, -1/2), Requires A Blue Magic Roll (Skill roll; -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) 6
10 Dimension-Walking: +6 DCV (30 Active Points); Extra Time (Full Phase, -1/2), Requires A Blue Magic Skill Roll (Skill roll; -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Costs Endurance (Only Costs END to Activate; -1/4), Gestures (-1/4) 3
Bio:

Spells

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